Epiphany
Main Idea
Through this work, I want to present the idea how I understand my life mission and which is, Simply put, there are thousands of pains that could suffer us during our lifetime, but they have their reasons to exist. So, I choose to accept them and peacefully live out the rest of my life.
Keyword: humans, deities, souls, incarnation, emotions, karma, religions, spirituality
Storyline
As humans, we are born into this world with no memory or direction. As we grow, we start to discover the purpose of our lives. We suffer and struggle through various outer incidents and inner emotions, which can bring us tremendous traumas. However, through these frustrations, we discover that misery actually has meaning, rather than being nihilistic.
Thus, we become peaceful and accept these experiences, whether they are good or bad, because they are the factors that help us grow, help us return to our true selves, and ultimately, fulfill our life purpose. With this mindset, we realize that we are both human and divine, and that we are headed back to our origin at the end of our lives.
To better present my idea, I have divided this story into four parts:
P1. Before form - a part of the universe
P2. Incarnation - shock, unease, and constraint
P3. Escape - suffering from various emotions and pains
P4. Acceptance and Epiphany - living out the rest of our lives.
Storyboard Sketch
Storyboard
Mindmap
Technique
Modeling, Animation, MoGraph
C4D is such a fun software to learn and explore. I have taken the time to utilize it to help me with my projects. As for modeling, it does not cause much disturbance, since the character design is not too difficult to build up.
However, for other needs, I require a lot of motion effects to enhance my scene. For instance, particles, water droplets, breaking walls, and falling paper. To achieve this, I experiment with different sets of MoGraph effects in Cinema4D. It can be challenging, but it's also a lot of fun.
Sketch Shader
Shaders are another important role in this project as they align with my visual look and bring out the overall vibe. I used Sketch and Toon to generate the sketch shader, mimicking Wayshak's style.
Sketch and Toon is a shader function based on a still image, which usually is a pattern. To mimic the illustration, I had to analyze how the original reference was made. After some experimentation, I found that the small, simple sketch(pic below) was the best minimum element to build into the final sketch shader. Based on that, I put the sketch pattern into Sketch and Toon system. For the next steps, I played with the parameters, adjusting the density, contrast, and pattern direction to achieve the desired final output for my sketch shader
Motion Test: Particle aggreagtion
Motion Test: fish
Motion Test: emotion changing
Keyframes of running circle
Keyframe of facial expression
Shader Analysis
The patterns to create the final sketch shader
The Material Editor of the sketch shader
Sketch test 01
Sketch test 02
Sketch test 03